![]() With enough resources, he can contribute a lot of burst damage, base/objective defense, and global lane push- a kit no other hero in the game reliably offers. Rinse and repeat.Īnd while a typical mid hero creates space for their team, Tinker can focus on becoming a spellcasting carry- choosing instead to farm gold and experience for himself in order to dominate the late game. The item allowed him to teleport to any allied creep or building, kill enemies or farm creeps, rearm its cooldown, and then return to the fountain to regenerate HP and mana. That is also why a big chunk of Tinker’s playstyle relies on Boots of Travel (BoT) which gives him global presence as well (This is now obsolete because of the 7.30 rework - more on that later). This means that if Tinker gets his core items, he can be ready to fight anytime. The skill is only offset by a short channeling duration and high mana cost. The concept of the hero is built around his ultimate, Rearm, which allows him to reset the cooldown of all his skills and most of the items in the game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |